Real Relief, Virtually
Computer simulations provide welcome and soothing distraction for patients who undergo chemotherapy

By Scott Mace
March 18, 2004


As long as there’s been pain and discomfort, patients have sought to distract themselves through everything from reading to meditation to prayer. The latest tool showing promise is computer software.

At Duke Comprehensive Cancer Center, Darlene Oakley, RN, participated in a study of breast cancer patients who used virtual reality as a distraction during chemotherapy. Many of the women experienced fewer adverse effects and fatigue, according to a study published in January in the Oncology Nursing Forum.

The Study

The study was funded by the Comprehensive Cancer Center at Case Western Reserve University and University Hospitals of Cleveland, as well as an American Cancer Society Institutional research grant. Co-authors include Maryjo Price-Paul of Hospice of the Western Reserve and Lorain County Community College; Paula Silverman, MD, of Case Western Reserve University Comprehensive Cancer Center at University Hospitals Health System; and Deborah Talaba of the Centers for Dialysis Care in Cleveland.

Oakley, an employee of the Duke center’s apheresis department since 1987, was diagnosed with breast cancer in October. She started chemotherapy in December.

Like many facilities, the Duke facility’s infusion room often serves many patients simultaneously. Patients may find themselves focusing on the sickest person in the room, heightening their own anxiety and distress symptoms which can include nausea, vomiting, an inability to concentrate and fatigue.

To distract themselves, some patients already listen to music or read during treatment. The treatment that Oakley and others are receiving is more novel.

On the first day of treatment, at the invitation of Linda Hood, nurse coordinator for the virtual reality project, Oakley donned a pair of I-Glasses SVGA, or audio/video glasses, positioned a pair of ear pads and explored a computer-generated scuba dive, engaging several of her senses at once.

“You’re completely engrossed, not aware of your surroundings and the treatment you’re being given,” Oakley said. “I’ve brought my laptop and watched a movie. That would keep me entertained for a little bit, but because I was not interacting with it, I was still looking at people around me and more easily distracted.”

The ability of computer simulations to engage patients make them uniquely suited to help in the chemotherapy process, said Susan Schneider, Ph.D., director of the oncology program at the Duke University School of Nursing, and lead author and director of the study.

Schneider, an oncology nurse for the past 25 years, noticed that in a clinical setting—especially in the bone marrow or leukemia unit—patients did better when they brought in an activity, such as a game or a computer.

She also noticed research about the effectiveness of using guided imagery, but because 20 percent to 30 percent of patients cannot focus on an image or must practice to do so, nurses needed a better way for some of those patients to block out the external environment.

The right combination

The first major study began in the fall of 1999 when Schneider was still at Case Western Reserve Comprehensive Cancer Center, then continued in July 2000 when she moved over to Duke.

The January report reflects samplings of younger women (aged 18 to 55) at Case Western. The findings reinforce the results of other studies that Schneider has conducted with pediatric cancer patients and breast cancer patients older than 55.

Schneider took care to select the proper computer simulations. Simulations requiring too much focus on details, such as a flight simulator or a game requiring rapid mouse clicks, can be overly demanding on chemotherapy patients or produce unwelcome nausea.

“We needed to choose scenarios where they could go through things at their own pace, like going through an art museum or deep-sea diving,” Schneider said. “We didn’t want to put people on a roller-coaster ride.”




 
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