
Courtesy
of Susan Schneider
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Susan Schneider, Ph.D., director of the
oncology program at the Duke University School
of Nursing, adjusts a pair of goggles for patient
Darlene Oakley, RN, as part of a study she is
directing on breast cancer patients who use virtual
reality as a distraction during chemotherapy.
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As long as there’s been pain and discomfort,
patients have sought to distract themselves through
everything from reading to meditation to prayer. The
latest tool showing promise is computer software.
At Duke Comprehensive Cancer Center, Darlene Oakley,
RN, participated in a study of breast cancer patients
who used virtual reality as a distraction during chemotherapy.
Many of the women experienced fewer adverse effects
and fatigue, according to a study published in January
in the Oncology Nursing Forum.
| The
Study |
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The
study was funded by the Comprehensive Cancer Center
at Case Western Reserve University and University
Hospitals of Cleveland, as well as an American
Cancer Society Institutional research grant. Co-authors
include Maryjo Price-Paul of
Hospice of the Western Reserve and Lorain County
Community College; Paula Silverman,
MD, of Case Western Reserve University Comprehensive
Cancer Center at University Hospitals Health System;
and Deborah Talaba of the Centers
for Dialysis Care in Cleveland. |
Oakley, an employee of the Duke center’s apheresis
department since 1987, was diagnosed with breast cancer
in October. She started chemotherapy in December.
Like many facilities, the Duke facility’s infusion
room often serves many patients simultaneously. Patients
may find themselves focusing on the sickest person in
the room, heightening their own anxiety and distress
symptoms which can include nausea, vomiting, an inability
to concentrate and fatigue.
To distract themselves, some patients already listen
to music or read during treatment. The treatment that
Oakley and others are receiving is more novel.
On the first day of treatment, at the invitation of
Linda Hood, nurse coordinator for the virtual reality
project, Oakley donned a pair of I-Glasses SVGA, or
audio/video glasses, positioned a pair of ear pads and
explored a computer-generated scuba dive, engaging several
of her senses at once.
“You’re completely engrossed, not aware
of your surroundings and the treatment you’re
being given,” Oakley said. “I’ve brought
my laptop and watched a movie. That would keep me entertained
for a little bit, but because I was not interacting
with it, I was still looking at people around me and
more easily distracted.”
The ability of computer simulations to engage patients
make them uniquely suited to help in the chemotherapy
process, said Susan Schneider, Ph.D., director of the
oncology program at the Duke University School of Nursing,
and lead author and director of the study.
Schneider, an oncology nurse for the past 25 years,
noticed that in a clinical setting—especially
in the bone marrow or leukemia unit—patients did
better when they brought in an activity, such as a game
or a computer.
She also noticed research about the effectiveness of
using guided imagery, but because 20 percent to 30 percent
of patients cannot focus on an image or must practice
to do so, nurses needed a better way for some of those
patients to block out the external environment.
The right combination
The first major study began in the fall of 1999 when
Schneider was still at Case Western Reserve Comprehensive
Cancer Center, then continued in July 2000 when she
moved over to Duke.
The January report reflects samplings of younger women
(aged 18 to 55) at Case Western. The findings reinforce
the results of other studies that Schneider has conducted
with pediatric cancer patients and breast cancer patients
older than 55.
Schneider took care to select the proper computer simulations.
Simulations requiring too much focus on details, such
as a flight simulator or a game requiring rapid mouse
clicks, can be overly demanding on chemotherapy patients
or produce unwelcome nausea.
“We needed to choose scenarios where they could
go through things at their own pace, like going through
an art museum or deep-sea diving,” Schneider said.
“We didn’t want to put people on a roller-coaster
ride.”
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